![]() There has been strong demand for a KOTOR remake for years, and when one was confirmed in September 2021 during Sony’s PlayStation Showcase, the gaming community reacted with overwhelming excitement. Throw in a morality system that is rigid but effective, and you start to understand why gamers have been raving about KOTOR for almost 20 years. Players are nearly always given multiple ways to complete objectives allowing you to approach missions in a way that best suits your character's chosen strengths and personality. However, my favorite thing about KOTOR is the remarkably strong mission design. And if that wasn't enough there's an additional third-act wrinkle that took me by surprise in the best way possible. Plus, the game packs one of the most downright jaw-dropping twists in all of gaming, which I certainly won’t spoil here. Sure, it does revolve around a hunt for a magical MacGuffin as so many Star Wars stories do, but each of the planets you visit has its own intricate side stories to tell, and these optional threads are well worth pursuing. The game’s main story is also extremely compelling. And during my roughly 22-hour playthrough, I took every opportunity to talk to them that I could. The wise but irritable Jedi Bastila, the bright-eyed Twi’lek Mission, the loyal Wookie Zaalbar, and the untrusting human soldier Carth, all now rank among my favorite Star Wars characters ever. I quickly developed a genuine affection for practically all of my squadmates. And in these areas, KOTOR can compete with even the most current games. With combat a total breeze on easy mode, I was able to focus on what really shines about this sci-fi RPG, the story, characters and worlds you visit. The Nintendo Switch offers the portability of a mobile device, but with traditional button inputs, and I flipped the difficulty down to easy so I could steamroll my way through each combat section to avoid getting frustrated during battles as I had done before.Īnd, I’m pleased to say, as of last week, I have now completed KOTOR on the Nintendo Switch. My confidence that this fourth time would be the one that sticks was high. In November 2021, KOTOR was ported to the Nintendo Switch, and during a seasonal sale towards the end of last year, I picked up my third copy of the game with a determination to give it one more shot. At this point, I believed that I’d never quite understand why KOTOR continues to be held in such high esteem to this day. In KOTOR it rarely feels like you’re in complete control of battles and in the end the best strategy is often to mash your most powerful attack, throw in a few healing spells, and keep your fingers crossed the enemies go down before your squad does.Īfter recusing the Jedi Master Bastila from a raider group known as the Vulkars on the planet Taris - essentially the game’s first main mission - I’d had enough and dropped the game for a third time. ![]() It didn’t help that most of my attacks seemed to miss their intended target which only added to my irritation. Surviving enemy encounters feel heavily luck-based as you line up a string of attacks and watch them succeed or fail based on the roll of an invisible die rather than anything you did as a player. The game’s turn-based combat uses a dice-rolling system inspired by classic tabletop games, and it's absolutely terrible. My third playthrough (again on PC) stalled as a result of the game’s frankly horrendous combat system driving me to quit. I had only just left the first planet so I wasn’t that far into the game, but I didn’t have the inclination to start over again and decided to shelve the game for a second time with plans to pick it up someday down the road. Unfortunately, this sophomore effort was thwarted by a nasty bug that corrupted my save file after a few hours of play. Lacking one of the best Bluetooth controllers for mobile, I found moving my character around the environment by jabbing my finger at the screen far from intuitive and the finicky nature of touch controls quickly sapped my enthusiasm to play beyond the opening portion.Ī few years later, I decided to give the game a second shot, but this time I wisely opted for the PC version instead. The reason? I couldn’t hack the touch-screen controls. I got around two hours into my first playthrough of KOTOR before giving up.
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